

I was leaning towards 2D animation, which I was quite good at and enjoyed, but I felt that it wasn't quite the right fit. For a long time, I was unsure of what to pursue and which professional path to take. During that time, no universities in Poland offered 3D classes. Unfortunately, there were no regular 3D classes available, but the curriculum included painting, drawing, photography, illustration, 2D animation, and more. My journey with 2D graphics started with my studies in 2009, which lasted for 6 years. However, for the past few months, I've also been exploring environment art. I've been working in the game dev industry since 2014, and my biggest experience lies in creating vehicles and props. Currently, I work as a Senior 3D Artist at Bloober Team and as a Contract 3D Artist at Dekogon Studios. I come from Poland, from the charming town of Pszczyna.
